Level DR_RutilePreserve
LevelName = Rutile Preserve
TypeOfLevel = Race,Battle
NumLaps = 4
SkyTexture = LSZSKY
Music = BESTR1,BESTR2,BESTR3
Mobjscale = FRACUNIT/3
LightContrast = 24
LightAngle = 180
NoVisitNeeded = True
LobbySize = Large